IDEEN & SKIZZEN

Mittwoch, 25. Februar 2009

nicht ganz das wahre...

idee21

Montag, 23. Februar 2009

Processing

import processing.opengl.*;
import processing.pdf.*;

//SimplePostscript ps;
int gap; //space in between lines
int num_lines;
float z_value;
PImage img;
float value;
color[] myarr;
boolean dosave=true;


void setup(){
size(2300, 2300, OPENGL); //if you change this arange new canvas rotation
background(0);
strokeWeight(2);

noLoop();
//frameRate(30); //if you use mouse input for viewport
gap = 10; // line spacing
z_value = 25; // height of elevation
num_lines = floor(height/gap);

//place this flie in the data directory in the script folder
PImage img = loadImage("ovi_lines2.jpg"); //best if you have same size, use nice gausian blur
image(img, 0, 0);
loadPixels();
//filter(GRAY);
//filter(BLUR,100); //leftovers from attempts using processing also for the blur. Type relevant code was removed.

myarr= new color[pixels.length]; //this may not be necessary
arraycopy(pixels, myarr); // copy buffer to new array
for (int i=0; i <(width*height) -1; i++){ // store brightness values in new array
float brg = brightness(pixels[i]); // part of the magic, reading values
//float brg = 0.30 * r + 0.59 * g + 0.11 * b ;
myarr[i] = abs ((int) brg);
}
}

void draw(){
if(dosave) {
PGraphicsPDF pdf=(PGraphicsPDF)beginRaw(PDF, "pdf_out.pdf");

// set stroke styles and paint background rect.
pdf.strokeJoin(MITER);
pdf.strokeCap(SQUARE);
pdf.fill(0);
pdf.noStroke();
pdf.rect(0,0, width,height);
}


background(0);
stroke(255);
strokeWeight(1);
fill(0);//interesting effect if you do not fill shapes ;)
smooth();
pushMatrix();

translate(width/2, height/2);
//rotateX(map(mouseX,0, width, 0, PI/2)); // test realtime what effect you like
rotateX(PI/6); //final settings for viewpoint
rotateZ(-PI/120);
//rotateZ(map(mouseY, 0, height, 0, PI/2));
scale(2);
translate(-width/4,-height/2);

for (int i=0; i < num_lines; i++){ // y resolution
beginShape();
for ( int j=0; j < width; j++){ // x resolution
//color c = pixels[i*width+j]; //experiment with color variations based on location
value = map (myarr[i*gap*width+j], 0, 255, 0, z_value);
vertex(j, i*gap, value); //other primitives also work bezier vertex.
// if (j == 0) ps.moveto(j, i*gap);
// else ps.lineto(j, i*gap);
}
endShape();

}

popMatrix();
save("ovi_lines.tif"); //bitmap

if(dosave) {
endRaw();
dosave=false;
}

}

void keyPressed() {
if(key=='s') dosave=true;
}

Sonntag, 22. Februar 2009

...

100

...

welt_klein

welt_detail

welt-detail01

Samstag, 21. Februar 2009

Idea

idee2

...

goeoed

Donnerstag, 19. Februar 2009

Idee zu der Idee mit den Strahlen

Idee

Dienstag, 17. Februar 2009

...

Strahlen, Konstruktivismus, Futurismus,...

sketch2
sketch1

...

alles rein da! :)

Freitag, 13. Februar 2009

...

wind/ luft/ wolken/ bewegung/...

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